
The first approach is more efficient, because you can create the basic shapes quickly and then add detail to them. This can be done by adding vertices and edges to the wireframe, and then sculpting and shaping the detail.īoth approaches have their advantages and disadvantages.

In the second case, you would start by creating a wireframe of the object, and then adding detail to it. You can then add detail to the object by carving out areas, adding ridges and other features, and so on. In the first case, you might start with a cube, and then use extrusion and other tools to create the basic shapes of the object. Another is to model the entire object in detail from scratch. One is to use primitive shapes to create the basic forms, and then add detail to them. There are a few different ways to approach hard surface modeling.
